Sunday, 22 January 2017

Wow. Just wow

I told you two weeks ago, that my Secret Satan had been very kind and scarily knowledgeable about my wishes. The third package arrived a week ago, but since I wasn't home I had to pick it up at a post office. To which I only came around yesterday.

After all the goodness that had been my share already, I was surprised at the size of the package, although the weight was bearable.Arriving home I left it to unpack my groceries and the set upon the box with a knife.

The packing foam was familiar, but what it uncovered was frankly breathtaking. First, up popped an expansion for Blood Rage, so my thought was that the all-knowing Satan had picked up my interest in the game and wanted to tease me. Colour my surprise as more expansions followed, and finally, the basic game.

That had me stunned, because this was shaping up as no ordinary gift and I had no clue why Satan would have reason to reward me so richly.

Still unbelieving I tried to make sure that there was nothing else hidden in the box before I stashed it away. And colour my surprise several shades deeper as another package turned up, carrying Dungeon Crawl Classic RPG plus an extra adventure, as well as the rule book for Congo, a miniatures game by the same people that brought us Muskets & Tomahawks and Saga.

Satan is keenly aware of my interest in slavery and will have noticed when I expressed my doubts about playing a game with slave traders and which depicts the opening up of the Congo to the merciless exploitation of its people by the Belgian king Leopold as described in Heart of Darkness by Joseph Conrad. I read the book last summer on the train to London, as Satan seems to recollect.

Also, I have recently been gifted with a copy from a German geographical magazine from 1872, with an account of Livingstone's research into the origins of the Nile. It has me salivating. Satan must be roaring with laughter putting this ethical dilemma before me.

And I hadn't even reach the bottom yet. Satan's final revenge. After all he goodness, there was this...

Yes, that is Knizia's Modern Art. A game which I revile and abhor. So much so that I had given it away having never played it. Okay, so I won a game recently; that doesn't make me like it! Apparently there's no getting rid of this steaming turd of a game. Perhaps giving it away is being too nice. Maybe stronger measures are called for...

There are no words to express my appreciation to Satan for going the length he did to spy on me to bring me such a generous package. I am absolutely overwhelmed by it.

Friday, 20 January 2017

How not to write a history of slavery

Rarely have I been so disappointed in a historian that I held in high regard as by Jeremy Black’s Slavery. A New Global History. There are probably very few untruths in this book, but there is a glaring imbalance.

There are markets and goods, there is military technology and repression. Slavery was more harsh in the Carolinas than in the Chesapeake Bay. But beyond the abstractions that Black uses, you’ll be hard pressed to find out what life would have been like for a slave or a slaver or a freed slave living in a slave society: the daily routines, housing conditions, punishments, or slave markets.

Also the agency of the slaves in ending slavery is dismissed in a few sentences as ‘evidence ... is limited’. But since this is a major theory in the study of slavery, you might expect a serious discussion. As would be warranted by the rest of half century of research and debate on slavery that Black mostly ignores.

The imbalance is especially striking when the book is full of not that relevant detail on imperial and colonial history, and on the abolition debate in Great Britain and its role in the following decades. To the point where becomes self-congratulatory.

Alright, there are some redeeming features. This book has a more global perspective than most, looking beyond the early modern Caribbean. What it basically underwrites is that slavery was part and parcel of most societies up to the 19th century and its sudden retreat in that century is something worth noting.

But essentially this is a White Englishman’s History of Slavers that might have been written in the 1960s. Black should have known his limits and stuck to military history.

Sunday, 15 January 2017

Dutch Democracy Is Not In Crisis.

First a note to my English readers: by exception this post is partly in Dutch. A translation is provided below.

Niet vaak dat je zo enthousiast wordt van een boek over politiek. Misschien komt dat vooral omdat het boek nauw aansluit bij wat ik zelf al dacht (goh!?), maar omdat auteur Tom van der Meer ook hoogleraar politicologie is, heeft dat wat meer gewicht.

In Niet De Kiezer Is Gek betoogt hij dat de kiezer sinds zij bevrijd is uit de ketenen van de verzuiling niet wispelturig is geworden, maar wel elke verkiezing kiest uit verschillende partijen die dicht bij haar eigen opvattingen staan. En dat levert een Tweede Kamer op die goed in staat is nieuwe politieke stromingen een platform te geven. De democratie functioneert dus eigenlijk prima.

Waar het probleem zit, is bij het landsbestuur. De politiek heeft zich aan de ene kant niet aangepast aan het veranderende politieke landschap, en weerspiegelt aan de andere kant dat veranderde landschap onvoldoende.

De wens om elke regeerperiode te starten met een uit twee of drie partijen bestaande kamermeerderheid met een dichtgetimmerd regeerakkoord wordt steeds lastiger te vervullen. En het verdelen van banen op basis van regeringsdeelname wordt ondermijnd door dalend partijlidmaatschap en een kleiner aandeel van de bestuurspartijen in het totaal.

Alle voorgestelde alternatieven voor veranderingen voor het kiesstelsel zijn voor Van der Meer dus sowieso al niet echt nodig, maar dreigen in veel gevallen zelfs het probleem te verergeren. Kiesdrempels betekenen minder democratie, niet meer. Loterijen vallen ten prooi aan de groep die nu al het meest politiek ge├źngageerd is. 

De opdracht is dus vooral aan de politici in Den Haag: profileer jezelf weer op de inhoud en accepteer minderheidsregeringen. Dat laatste is de afgelopen vier jaar in zekere zin al aardig gelukt.

Ben ik dan helemaal gelukkig met dit boek? Nee, toch niet. Voor het door Van der Meer geconstateerde probleem van de banenverdeling langs partijpolitieke lijnen heeft hij zelf geen echte oplossing.

En eerlijk gezegd zie ik partijen dat niet zo snel opgeven aangezien dat een belangrijke reden is voor personen is om lid van een politieke partij te worden/blijven. Zolang partijen geen manier weten te vinden om kiezers weer op andere manieren structureel aan zich te binden zie ik dat niet zo snel veranderen.

Ook denk ik dat de Haagse politiek ook de kans moet krijgen om te veranderen en niet door journalisten en publieke opinie moet worden afgestraft als het weigert de waan van de dag te volgen. Van der Meer had die rol best meer mogen benadrukken.

English version

It’s not often that you get excited by a book about politics. This could perhaps be a result of the book aligning closely with my own views on the subject (surprise!), but also because the author is a professor in Political Studies, which carries a bit more weight than my opinion.

In It’s Not The Voter That Is Mad, Tom van der Meer argues that the voter, since she became unshackeled from pillarisation*, hasn’t become more fickle, but now chooses from a number of political parties to which she feels close. That results in a parliament that is very apt at including new political movements. Democracy, therefore,  is functioning quite well.

The problem on the other hand, lies with government. Dutch governmental politics hasn’t adapted to the changing political landscape and doesn’t reflect those changes enough.

The ideal of starting each cabinet with a parliamentary majority in two or three political parties with a fixed policy programme (called the Regeerakkoord) has become harder to achieve with the shrinking of the main parties. And the division of jobs in strategic positions between the major parties is undermined by falling party membership and the shrinking  share of the old main parties in the total vote.

The suggested alternatives for changes in the electoral system are not really necessary according to Van der Meer, but also run a high risk of only making the problem worse. Electoral barriers make the system less democratic, not more. And systems based on lotteries tend to fall in the hands of those that are already most politically engaged.

So the message of this book is mostly addressed to the national politicians: bring ideology back again. Also accept minority governments, like the Netherlands have effectively had in the last couple of years.

So am I completely happy with this book? No. Van der Meer doesn’t really offer an alternative to the practice of dividing key jobs among members of the ruling parties.

And to be honest, I don’t see that happening too soon. It is a major reason for people to become and remain a member. Certainly won’t happen as long as parties haven’t figured out how to structurally attract people by other means.

Press and public opinion will also have to give politicians the opportunity to break away from the news cycle. As far as I am concerned Van der Meer could have stressed those roles more.

* Pillarisation is the typically 19th/20th century Dutch practice of social, economical and political organisation along religious and ideological lines: ie separate football clubs, unions and parties for Catholics, Protestant sect #1 through #X, Liberals, Social Democrats. This social organisation was broken up in the 1970s and 1980s though some of it remains to this day.

Thursday, 12 January 2017

Some good gaming going on

Ok, so I won a game, but that is not the most important in life. It's gaming with friends and that's been good lately.

The Christmas Offensive with the Friday night game group brought up Imperial Settlers, Conan and Scythe, finished off with some Coup. The Geer's slowly seasoned salmon for lunch.

And then dinner and drinks afterwards. Joyous!  

The end of year trip to the North brought a couple of games of Port Royal, Love Letter and Adel Verplicht (Hoity Toity) with the Died and Van Z. I love Adel Verplicht, it's got everything: especially the interaction between auctions, exhibitions, thieves and detectives.

Early January saw two games of Euphrates & Tigris with The Geer and The Died, in which I sucked. Luckily The Geer's excellent cooking made up for all that.

And apart from the victorious experience, last Friday also saw a return to Westeros, with the Game of Thrones boardgame. I managed to set up an advantageous springboard for success later in the game as the Martells, but was too far off to keep the Starks from clinching a sudden death victory making it all hypothetical.

Monday, 9 January 2017

A curious thing happened to me on Friday

Something happened to me on Friday that I though would never happen. I played a game I never understood and that I dislike.The few times I've played it, I always lost badly, the butt of the jokes. I disliked it so much, that when it was gifted to me, I suspected that my gifter knew of my dislike.

Needless to say, I gave it away again after some time. Unplayed.

But this Friday it turned back on me. As a late night filler, it was dropped on the table and I didn't feel in a position to refuse. So there I went.

And I won!

I made the right moves quite a lot of the time. It even made a ridiculously good round cashing in on Karl Gitter paintings. Then guided the advantage home safely with a nice splash of Christin K. paintings. Both not the painters you often see in art galleries these days.

Not sure if I could repeat this feat. Not sure I like the game more now.

But definitely not the worst start of the year.

Sunday, 8 January 2017

Satan's been too good to me

Hard to figure out where to start on this one. Still stuck in a WTF feeling, to be honest. Because Satan has been scary this year. Very scary.

Now, I've been gifted by Satan before and the stuff's been good. Very good at times. But never has the Dark Lord come under my skin. Let's look at the list:

  • I have been wearing my love for Lovecraftian horror on my sleave, so perhaps the Victorian Fantasy link is not the toughest to make.

  • Similarly, I have made it very clear that I've written a book on the Waterloo campaign. So gifting me Lachouque's famous Anatomy of Glory looks a safe gift. Beautiful edition. But then again, how did Satan know I didn't have it already?

  • The issue of the Journal of Military History on the War of 1812. If you read this blog, you might have noticed I have an interest in this period. Brilliant find and very useful for my future research on this period.

  • The same with Sinews of War on US army logistics: somehow Satan must know that I have Thompson's Lifeblood of War, van Creveld's Supplying War and Lynn's Feeding Mars on my shelf. 

  • Herre's history of the period 1890-1925 connects to my interest in Germany in the period (stemming from my PhD research), and neatly teases me on my pursuit to find a copy of Pflugk-Harttung's history of the 1815 campaign. Satan knows how to wrap it in gold.
  • What Jane Austen knew and Charles Dickens Ate: well, I have this soft spot for 19th century London, but it needs some digging on this blog. This book gives good background on 19th century British (high) society.

  • A historical atlas of Polish history: obviously Satan knows I like history. To say I have a soft spot for Poland would be driving it too far, but I definitely have a (private) Polish connection. You have to be Satan to know, though. Scary? Yes, deeply so.

  • And to top all this: three series of Ren & Stimpy! That I love them is not a complete secret. But scary? Very much so!

So while these gifts are all beautiful and perfectly chosen, I'm left with that uncomfortable feeling that Satan is, well, all-knowing. And I've got to admit that part of the scary thing is that Satan told me there would be a third package. I must imagine that will contain something related to my childhood, or a lost and forgotten love. I shudder at the thought.

Saturday, 7 January 2017

Secret Satan has arrived!

Okay, I know, it's a bit late. But great nonetheless!

The idea started a few years back on Fortress Ameritrash, reversing the Secret Santa concept: send people some shitty stuff they'd really hate (and well, okay then, some good stuff as well). 2012 was a blast and 2013 included some intreagueing stuff as well.

I missed out on last year's edition and was mighty pissed off with that, so I sprung upon this year's. It seems that intercontinental delivery is a pain around christmas these days, because my package hasn't cleared customs in the US yet. Apparently serious backlogs there due to terrorism scares and new rules.

The packages may not contain soiled underpants (#truestory) but definitely some terrible games.

I'm gonna open these tomorrow. Will have a spring in my step all day today.

Thursday, 5 January 2017

Integration through military service

First book read this year! Chance encounter in 2nd hand. Very readable military autobiography of early 19th century.

Koch was born in the small German principality of Waldeck before the French Revolution and joined a Waldeck regiment in Dutch service in 1803. This took him into Austria in 1805, Eastern Germany in 1806, Spain in 1808.

As the Waldeckers were corporated into Dutch and later French regiments, Koch doesn't seem to have been troubled too much. However, he requested to be released from French service in 1814 and returned to the Netherlands in 1814.

He remained in Dutch service during the Waterloo campaign and the war against Belgium in the 1830s, ending his rise through the ranks as commander of the veterans in Leiden in the 1840s.

In all this time he only saw his family three times, and he settled and died in the Netherlands, where his autobiography was taken down by one of his sons.

Monday, 19 December 2016


It's been a long time, but I came back to playing The Prince: The Struggle of the House Borgia (sold as Borgia in the Netherlands) last week. The Italian renaissance has a strong attraction to game designers, it combines economic growth with art and architecture and intellectual growth. Princes of Florence, La Citta, Fresco, Leonardo Da Vinci and Medici are just some examples of games combining these elements. And that is ignoring all the games covering the exploration of the world in the same period.

But there's another side to the renaissance that attracts designers and that's the Machiavellian politics. When you want a game that has conflict and backstabbing as well as the above, the exploits of the condottiere and scheming of the renaissance popes offer a good background.

Not for nothing one of the games that takes this approach is named after the Florentine politician and philosopher. But there's others as well: Martin Wallace's Princes of the Renaissance and Borgia. While Machiavelli is a more detailed version of Diplomacy, the latter two games leave the physical map and use cards and counters to portray the expansion of power.

Borgia is the less complex of the latter two games. It plays in three phases where auctioning resource and action cards and attacking each other's resources make up the player's turns. The attacks can always be made on unprotected resources, ie they are not combined with a city. Otherwise it needs playing a condottiere card. They can be defended by playing condottiere cards as well.

The phase ends when all available cards have been auctioned. Then income is gathered and a papal election held, followed by a point tally. The points come from cities, famous artists and being chosen pope.

What proved interesting is that you can have a fun game threatening other players by attacking unprotected resource cards and then not play a condottiere card, hoping that the other player plays one, effectively wasting it. The downside is that you waste one of your limited actions and get nothing in return.

It became a very close run game in the end, with me losing by 151 to 147 points. I managed to take out a very valuable artist from my rival by stealing the medicine card of him first and then playing my plague card.

But he saved his victory by good defensive pairing of his stronger but less valuable cities to his artists and his weaker but more valuable cities to independent families that increased the defensive value. That meant that my condottiere cards were too weak to take them on and sway the game my way,

A sturdy game, but nothing can change my love for Princes of the Renaissance. Not even the fact that I suck at bidding games.

Tuesday, 13 December 2016

The most thankless job in war

I wrote this short introduction for a presentation I will be making at the Poldercon convention on February 12th. They asked for a presentation on the 1815 campaign, and the theme of the convention seems to be the rear guard action, so I decided to combine them. 

"The rear guard: the most thankless job in war. Risking your life to save that of others. Not seldom it ends in total disaster, without a Chanson de Roland to make you immortal. The best you can hope for is to be forgotten.

On the other hand there are many more rear guard actions than pitched battles. It’s the small clashes that determine who has the most advantageous position during the big battle. And it’s the rear guard actions that determine whether a defeat is decisive, or the loser can salvage his force.

Time for some more love for the rear guard action!

I will be taking you through the Napoleonic Wars and in particular the campaign of 1815 using these small but important combats. From the Prussian rear guard at Charleroi on the morning of June 15 to the retreat of general Rapp. What are the secrets of a successful rear guard action and how to bring them to the wargaming table?"


For the presentation itself, I'm thinking of 
  • a short introduction on what the role of a rear guard is
  • followed by a number of examples from the Napoleonic wars (eg 1806 post Jena/Auerst├Ądt, 1812 Russian retreat, 1813 and 1814)
  • Then delve into the 1815 campaign: Charleroi/Gilly, Frasnes, Gembloux, Namur, Oise crossings, Rapp's retreat
  • Try to derive some factors for success and failure
  • Translating it into wargames in the form of scenario's or campaigns

Since this is a 90 minute presentation I'm still thinking hard how to make this an interactive experience.

Anybody got further suggestions for this presentation?